1 00:00:06,170 --> 00:00:02,770 so the idea of weaponizing compassion 2 00:00:09,110 --> 00:00:06,180 what you're pointing at is that if you 3 00:00:11,270 --> 00:00:09,120 have this I got to take that hill at all 4 00:00:14,330 --> 00:00:11,280 costs to the extent that I can control 5 00:00:16,490 --> 00:00:14,340 people by placating them with this idea 6 00:00:19,250 --> 00:00:16,500 that they are being compassionate then 7 00:00:21,349 --> 00:00:19,260 yeah that just becomes another play in 8 00:00:24,349 --> 00:00:21,359 my playbook it's almost like there are 9 00:00:26,390 --> 00:00:24,359 different types of evil there's the 10 00:00:28,370 --> 00:00:26,400 the really obvious type where it's 11 00:00:30,710 --> 00:00:28,380 murderous but then there's deceptive 12 00:00:32,569 --> 00:00:30,720 part where it's it's masquerading as 13 00:00:34,670 --> 00:00:32,579 benevolent it's a trickster 14 00:00:36,110 --> 00:00:34,680 in many cases it might be easier to give 15 00:00:37,970 --> 00:00:36,120 them a bit of that benevolence on the 16 00:00:39,530 --> 00:00:37,980 surface and to just hope they're not